Unit 4: Employee development
Training and Development notes · PTU syllabus (BBA-631)
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Unit summary
Employee development builds the capabilities managers and future leaders need. This unit covers approaches to employee development — formal education, assessment, job experiences and interpersonal relationships — designing development programmes, and key development techniques: case studies, role play, sensitivity training, business games and behaviour modelling.
After this unit you can
- Explain the four approaches to employee development
- Design a development programme
- Explain case study, role play and sensitivity training
- Explain business games and behaviour modelling
PTU syllabus topics
- Approaches to employee development
- designing development programmes
- case studies
- role play
- sensitivity training
- business games
- behaviour modelling
Case studies
Analyse real situations
Role play
Act out situations
Sensitivity training
T-groups, self-awareness
Business games
Simulated decisions
Behaviour modelling
Watch, practise, get feedback
Topic 1
Approaches to employee development
Formal education
In-house and external programmes, executive MBAs, short courses
Assessment
Psychometric tests, assessment centres, 360-degree feedback
Job experiences
Job enlargement, rotation, transfers, promotions, stretch assignments
Interpersonal relationships
Mentoring and coaching
- Assessment centres: multiple exercises (in-basket, leaderless group discussion, presentations) observed by trained assessors to identify managerial potential.
- 360-degree feedback: ratings from supervisors, peers, subordinates, customers and self.
- Job experiences: stretch assignments outside one's comfort zone build skills; downward moves and temporary assignments (sabbaticals, projects) also develop.
- Mentoring: long-term career guidance from a senior; coaching: short-term performance improvement.
Exam tip
Most development happens on the job — the 70-20-10 model: 70% from experience, 20% from relationships, 10% from formal courses.
Topic 2
Designing development programmes
- 1Self-assessment
Interests, values, strengths
- 2Reality check
Feedback from the organisation
- 3Goal setting
Short- and long-term development goals
- 4Action planning
Courses, assignments, mentors
- 5Implementation and review
- Individual Development Plan (IDP): agreed between employee and manager — goals, actions, timelines, support.
- Succession planning: identifying and developing high-potential employees (HiPos) for key positions.
- Management development programmes (MDPs): structured programmes for managerial skills — leadership, decision-making, communication.
- Responsibilities: employee (owns development), manager (coach and supporter), HR (provides tools and programmes).
Topic 3
Case study and role play
Case study method
A written description of a real or hypothetical business situation; trainees analyse problems and propose solutions (Harvard Business School).
- Develops: analytical thinking, decision-making, problem-solving, presenting arguments.
- Process: read the case → identify problems → analyse causes → generate alternatives → evaluate → recommend → discuss.
- Limitations: time-consuming, needs skilled facilitators, may not reflect real pressure.
Role play
Trainees act out roles in a realistic situation — a manager handling an angry customer, an appraisal interview, a negotiation.
- Develops: interpersonal and communication skills, empathy, handling conflict.
- Process: brief the scenario → assign roles → act out → observe → debrief and feedback.
- Limitations: some trainees feel self-conscious; may be treated as a game.
Focus
Analysing a situation
Acting out a situation
Skill built
Analytical and decision-making
Interpersonal and behavioural
Output
Written/oral recommendations
Live behaviour observed
Topic 4
Sensitivity training
Also called T-group (training group) or laboratory training, developed by Kurt Lewin's associates at the National Training Laboratories (1946–47).
- Small unstructured groups of 10–15 people meet without an agenda; the trainer is a facilitator, not a leader.
- Members share feelings and give honest feedback on each other's behaviour.
Objectives
- Increase self-awareness and insight into one's behaviour.
- Increase sensitivity to others' feelings.
- Improve listening and interpersonal skills.
- Increase tolerance for differences; better group functioning.
Limitations
- Can cause emotional stress and anxiety.
- Changes may not transfer to the workplace.
- Depends heavily on the facilitator's skill.
- Questioned on ethics — invasion of privacy.
Topic 5
Business games and behaviour modelling
Business (management) games
Trainees are divided into teams representing competing firms; they make decisions (price, production, advertising, finance) over several rounds and see simulated results.
- Develops: strategic thinking, teamwork, decision-making under uncertainty, understanding interrelations among functions.
- Limitations: may overemphasise winning; simplified models; can be costly.
Example
Teams run competing smartphone companies for 6 simulated quarters, deciding price and R&D; the computer model calculates market share and profit after each round.
Behaviour modelling
Based on Bandura's social learning theory — people learn by observing a model, then practising.
- 1Modelling
Show a video or live demonstration of effective behaviour
- 2Role playing
Trainees practise the behaviour
- 3Social reinforcement
Trainer and peers give feedback and praise
- 4Transfer of training
Apply on the job with manager support
- Used for supervisory skills — giving feedback, handling complaints, conducting interviews, coaching.
- Effective because it focuses on specific observable behaviours ("key learning points").
Other development techniques
- In-basket exercise: handling a pile of memos, emails and decisions under time pressure.
- Conferences and seminars, outbound (experiential) training, action learning (teams solve real organisational problems), job rotation for executives, university programmes.
Key terms
- Assessment centre
- Multiple exercises observed by assessors to evaluate managerial potential
- 360-degree feedback
- Performance feedback from all sides — supervisors, peers, subordinates, customers and self
- Sensitivity training
- Unstructured T-group sessions to increase self-awareness and interpersonal sensitivity
- Business game
- A team-based simulation of business decisions over several rounds
- Behaviour modelling
- Learning by observing a model, practising and receiving feedback
Quick revision
- Approaches: formal education, assessment, job experiences, relationships.
- 70-20-10 model of development.
- Case study builds analysis; role play builds interpersonal skills.
- T-groups increase self-awareness; risk of stress.
- Behaviour modelling: model → practise → reinforce → transfer.
Important exam questions
Practice questions written to the PTU exam pattern for this unit's syllabus: short answers (Section A style) and long answers (Sections B and C style).
Short-answer questions
- Q1.What is employee development?
- Q2.What is an assessment centre?
- Q3.What is 360-degree feedback?
- Q4.What is a T-group?
- Q5.State two advantages of business games.
- Q6.What is behaviour modelling?
Long-answer questions
- Q1.Explain the approaches to employee development.
- Q2.Explain how development programmes are designed.
- Q3.Explain case study, role play and sensitivity training as development techniques.
- Q4.Discuss business games and behaviour modelling with their merits and limitations.
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