Unit 4 of 4 · BBA Sem 6

Unit 4: Employee development

Training and Development notes · PTU syllabus (BBA-631)

3 min read5 topics10 exam questions
On this page
  1. Unit summary
  2. Approaches to employee development
  3. Designing development programmes
  4. Case study and role play
  5. Sensitivity training
  6. Business games and behaviour modelling
  7. Key terms
  8. Quick revision
  9. Important questions

Unit summary

Employee development builds the capabilities managers and future leaders need. This unit covers approaches to employee development — formal education, assessment, job experiences and interpersonal relationships — designing development programmes, and key development techniques: case studies, role play, sensitivity training, business games and behaviour modelling.

After this unit you can

  • Explain the four approaches to employee development
  • Design a development programme
  • Explain case study, role play and sensitivity training
  • Explain business games and behaviour modelling

PTU syllabus topics

  • Approaches to employee development
  • designing development programmes
  • case studies
  • role play
  • sensitivity training
  • business games
  • behaviour modelling
ClassificationEmployee development methods
Development
  • Case studies

    Analyse real situations

  • Role play

    Act out situations

  • Sensitivity training

    T-groups, self-awareness

  • Business games

    Simulated decisions

  • Behaviour modelling

    Watch, practise, get feedback

1

Topic 1

Approaches to employee development

FrameworkApproaches to employee development (Noe)
  • Formal education

    In-house and external programmes, executive MBAs, short courses

  • Assessment

    Psychometric tests, assessment centres, 360-degree feedback

  • Job experiences

    Job enlargement, rotation, transfers, promotions, stretch assignments

  • Interpersonal relationships

    Mentoring and coaching

  • Assessment centres: multiple exercises (in-basket, leaderless group discussion, presentations) observed by trained assessors to identify managerial potential.
  • 360-degree feedback: ratings from supervisors, peers, subordinates, customers and self.
  • Job experiences: stretch assignments outside one's comfort zone build skills; downward moves and temporary assignments (sabbaticals, projects) also develop.
  • Mentoring: long-term career guidance from a senior; coaching: short-term performance improvement.

Exam tip

Most development happens on the job — the 70-20-10 model: 70% from experience, 20% from relationships, 10% from formal courses.

2

Topic 2

Designing development programmes

ProcessDevelopment planning process
  1. 1Self-assessment

    Interests, values, strengths

  2. 2Reality check

    Feedback from the organisation

  3. 3Goal setting

    Short- and long-term development goals

  4. 4Action planning

    Courses, assignments, mentors

  5. 5Implementation and review
  • Individual Development Plan (IDP): agreed between employee and manager — goals, actions, timelines, support.
  • Succession planning: identifying and developing high-potential employees (HiPos) for key positions.
  • Management development programmes (MDPs): structured programmes for managerial skills — leadership, decision-making, communication.
  • Responsibilities: employee (owns development), manager (coach and supporter), HR (provides tools and programmes).
3

Topic 3

Case study and role play

Case study method

A written description of a real or hypothetical business situation; trainees analyse problems and propose solutions (Harvard Business School).

  • Develops: analytical thinking, decision-making, problem-solving, presenting arguments.
  • Process: read the case → identify problems → analyse causes → generate alternatives → evaluate → recommend → discuss.
  • Limitations: time-consuming, needs skilled facilitators, may not reflect real pressure.

Role play

Trainees act out roles in a realistic situation — a manager handling an angry customer, an appraisal interview, a negotiation.

  • Develops: interpersonal and communication skills, empathy, handling conflict.
  • Process: brief the scenario → assign roles → act out → observe → debrief and feedback.
  • Limitations: some trainees feel self-conscious; may be treated as a game.
ComparisonCase study vs role play
Case study
Role play

Focus

Analysing a situation

Acting out a situation

Skill built

Analytical and decision-making

Interpersonal and behavioural

Output

Written/oral recommendations

Live behaviour observed

4

Topic 4

Sensitivity training

Also called T-group (training group) or laboratory training, developed by Kurt Lewin's associates at the National Training Laboratories (1946–47).

  • Small unstructured groups of 10–15 people meet without an agenda; the trainer is a facilitator, not a leader.
  • Members share feelings and give honest feedback on each other's behaviour.

Objectives

  • Increase self-awareness and insight into one's behaviour.
  • Increase sensitivity to others' feelings.
  • Improve listening and interpersonal skills.
  • Increase tolerance for differences; better group functioning.

Limitations

  • Can cause emotional stress and anxiety.
  • Changes may not transfer to the workplace.
  • Depends heavily on the facilitator's skill.
  • Questioned on ethics — invasion of privacy.
5

Topic 5

Business games and behaviour modelling

Business (management) games

Trainees are divided into teams representing competing firms; they make decisions (price, production, advertising, finance) over several rounds and see simulated results.

  • Develops: strategic thinking, teamwork, decision-making under uncertainty, understanding interrelations among functions.
  • Limitations: may overemphasise winning; simplified models; can be costly.

Example

Teams run competing smartphone companies for 6 simulated quarters, deciding price and R&D; the computer model calculates market share and profit after each round.

Behaviour modelling

Based on Bandura's social learning theory — people learn by observing a model, then practising.

ProcessSteps in behaviour modelling
  1. 1Modelling

    Show a video or live demonstration of effective behaviour

  2. 2Role playing

    Trainees practise the behaviour

  3. 3Social reinforcement

    Trainer and peers give feedback and praise

  4. 4Transfer of training

    Apply on the job with manager support

  • Used for supervisory skills — giving feedback, handling complaints, conducting interviews, coaching.
  • Effective because it focuses on specific observable behaviours ("key learning points").

Other development techniques

  • In-basket exercise: handling a pile of memos, emails and decisions under time pressure.
  • Conferences and seminars, outbound (experiential) training, action learning (teams solve real organisational problems), job rotation for executives, university programmes.

Key terms

Assessment centre
Multiple exercises observed by assessors to evaluate managerial potential
360-degree feedback
Performance feedback from all sides — supervisors, peers, subordinates, customers and self
Sensitivity training
Unstructured T-group sessions to increase self-awareness and interpersonal sensitivity
Business game
A team-based simulation of business decisions over several rounds
Behaviour modelling
Learning by observing a model, practising and receiving feedback

Quick revision

  • Approaches: formal education, assessment, job experiences, relationships.
  • 70-20-10 model of development.
  • Case study builds analysis; role play builds interpersonal skills.
  • T-groups increase self-awareness; risk of stress.
  • Behaviour modelling: model → practise → reinforce → transfer.

Important exam questions

Practice questions written to the PTU exam pattern for this unit's syllabus: short answers (Section A style) and long answers (Sections B and C style).

Short-answer questions

  1. Q1.What is employee development?
  2. Q2.What is an assessment centre?
  3. Q3.What is 360-degree feedback?
  4. Q4.What is a T-group?
  5. Q5.State two advantages of business games.
  6. Q6.What is behaviour modelling?

Long-answer questions

  1. Q1.Explain the approaches to employee development.
  2. Q2.Explain how development programmes are designed.
  3. Q3.Explain case study, role play and sensitivity training as development techniques.
  4. Q4.Discuss business games and behaviour modelling with their merits and limitations.

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