Unit 3 of 4 · BCA Sem 4

Unit 3: Ideate, prototype and implement

Design Thinking and Innovation notes · PTU syllabus (UGSEC2509)

3 min read4 topics8 exam questions
On this page
  1. Unit summary
  2. Ideation
  3. Reaching consensus
  4. Mapping the customer experience
  5. Rapid prototyping and implementation
  6. Key terms
  7. Quick revision
  8. Important questions

Unit summary

With a clear problem, teams generate ideas, agree on the best ones, map the customer's experience, build quick prototypes and implement the solution. This unit covers ideation tools, consensus on wicked problems, customer journey mapping, rapid prototyping and implementation.

After this unit you can

  • Use brainstorming, systems thinking and other ideation templates
  • Reach consensus and select ideas
  • Map the customer experience
  • Build rapid prototypes and plan implementation

PTU syllabus topics

  • Ideation templates (brainstorming, systems thinking)
  • reaching consensus on wicked problems
  • mapping customer experience
  • methods and purpose of rapid prototyping
  • implementation
CyclePrototype and test loop
Prototype and test loop
1Prototype
2Test
3Learn
4Refine
  1. 1. Prototype: Make it cheap and fast
  2. 2. Test: Watch real users
  3. 3. Learn: What worked and what did not
  4. 4. Refine: Improve the design
1

Topic 1

Ideation

Ideation generates a large number of ideas before judging them.

  • Brainstorming rules: defer judgement, go for quantity, build on others' ideas, encourage wild ideas, stay focused and be visual.
  • SCAMPER: Substitute, Combine, Adapt, Modify, Put to other use, Eliminate, Reverse.
  • Mind mapping and worst possible idea to unlock creativity.
  • Systems thinking: see the whole system, its parts and feedback loops, so solutions don't cause new problems elsewhere.
2

Topic 2

Reaching consensus

ProcessFrom many ideas to a few
  1. 1Cluster similar ideas
  2. 2Dot voting

    Each member votes for favourites

  3. 3Evaluate

    Desirability, feasibility, viability

  4. 4Impact vs effort matrix

    Pick quick wins and big bets

  5. 5Agree on ideas to prototype
3

Topic 3

Mapping the customer experience

A customer journey map shows each stage a customer goes through — awareness, consideration, purchase, use and support — with their actions, thoughts, emotions and pain points at each stage. It reveals where to improve.

4

Topic 4

Rapid prototyping and implementation

A prototype is a quick, low-cost model used to test ideas early.

ComparisonPrototype fidelity
Low-fidelity
High-fidelity

Form

Paper sketches, storyboards, cardboard models

Clickable apps, working models

Cost and speed

Cheap and fast

Costly and slower

Use

Early concept testing

Detailed usability testing

Methods: paper prototypes, storyboards, role-play, wireframes and mock-ups, minimum viable products (MVPs). Implementation plans how to launch: resources, timeline, pilot rollout, training and success metrics.

Key terms

Ideation
Generating many ideas before judging them
SCAMPER
A checklist technique for creative ideas
Dot voting
A quick group method to prioritise ideas
Customer journey map
A visual of a customer's experience across stages
MVP
Minimum viable product, the simplest version that delivers value

Quick revision

  • Brainstorm: defer judgement, go for quantity.
  • SCAMPER and systems thinking for ideation.
  • Dot voting and impact–effort matrix for selection.
  • Low-fi prototypes first; MVP before full launch.

Important exam questions

Practice questions written to the PTU exam pattern for this unit's syllabus: short answers (Section A style) and long answers (Sections B and C style).

Short-answer questions

  1. Q1.State four rules of brainstorming.
  2. Q2.Expand SCAMPER.
  3. Q3.What is a customer journey map?
  4. Q4.Differentiate between low- and high-fidelity prototypes.
  5. Q5.What is an MVP?

Long-answer questions

  1. Q1.Explain ideation techniques used in design thinking.
  2. Q2.Explain customer journey mapping with an example.
  3. Q3.Explain rapid prototyping methods and the move to implementation.

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