Unit 3 of 4 · BBA Sem 5

Unit 3: Game theory & sequencing

Operation Research notes · PTU syllabus (BBA501-18)

3 min read4 topics8 exam questions
On this page
  1. Unit summary
  2. Game theory basics
  3. Mixed strategies: odds method
  4. Dominance and sub-games
  5. Sequencing problems
  6. Key terms
  7. Quick revision
  8. Important questions

Unit summary

Game theory analyses competitive situations where each player's outcome depends on others' choices. Sequencing decides the order of jobs on machines to finish them fastest. This unit covers games with pure and mixed strategies, saddle points, dominance and sub-games, and sequencing jobs on two and three machines.

After this unit you can

  • Solve games with a saddle point
  • Solve 2 × 2 games without a saddle point using the odds method
  • Reduce games by dominance and the sub-games method
  • Sequence jobs through two and three machines using Johnson's rule

PTU syllabus topics

  • Games with pure and mixed strategies
  • saddle point
  • odds method
  • principle of dominance
  • sub-games method
  • sequencing problems — processing jobs through two and three machines
Key termsGame theory terms
Pure strategy
Same move every time
Mixed strategy
Moves chosen with probabilities
Saddle point
Maximin = minimax: value of the game
Dominance
Drop a strategy that is always worse
Zero-sum game
One player's gain is the other's loss
1

Topic 1

Game theory basics

A two-person zero-sum game has two players where one's gain equals the other's loss. The payoff matrix shows the gains of the row player.

  • Pure strategy: a player always chooses the same move.
  • Mixed strategy: moves are chosen with probabilities.
  • Saddle point: where the maximin (row player's best worst) equals the minimax (column player's best worst); this value is the value of the game.

Example

Payoff matrix rows A1: (4, 6), A2: (3, 2). Row minima 4, 2 → maximin 4; column maxima 4, 6 → minimax 4. Saddle point at (A1, B1); value = 4.

2

Topic 2

Mixed strategies: odds method

For a 2 × 2 game without a saddle point with matrix [a b; c d]:

  • Row player plays row 1 with probability (d − c)/(a + d − b − c).
  • Value of the game V = (ad − bc)/(a + d − b − c).

Example

Matrix [5 1; 3 4]: no saddle point. p = (4 − 3)/(5 + 4 − 1 − 3) = 1/5; V = (20 − 3)/5 = 3.4.

3

Topic 3

Dominance and sub-games

  • Dominance: delete a row that is always worse (for the row player) than another row, and a column that is always worse for the column player, to reduce the matrix.
  • Sub-games method (2 × n or m × 2 games): solve each 2 × 2 sub-game and choose the best for the player with more strategies; or use the graphical method.
4

Topic 4

Sequencing problems

Sequencing finds the order of jobs that minimises total elapsed time (and idle time).

ProcessJohnson's rule for n jobs on two machines
  1. 1Find the smallest processing time among all jobs
  2. 2If it is on machine 1

    Place the job first

  3. 3If it is on machine 2

    Place the job last

  4. 4Remove that job and repeat
  5. 5Calculate elapsed and idle times

Three machines (A, B, C): convert to two fictitious machines G = A + B and H = B + C if min A ≥ max B or min C ≥ max B, then apply Johnson's rule.

Key terms

Zero-sum game
One player's gain equals the other's loss
Saddle point
Where maximin equals minimax
Mixed strategy
Choosing moves with probabilities
Dominance
Removing strategies that are always worse
Johnson's rule
Algorithm for sequencing jobs on two machines

Quick revision

  • Saddle point: maximin = minimax = value.
  • Odds method for 2 × 2: V = (ad − bc)/(a + d − b − c).
  • Dominance reduces the matrix.
  • Johnson: smallest on M1 → first; on M2 → last.

Important exam questions

Practice questions written to the PTU exam pattern for this unit's syllabus: short answers (Section A style) and long answers (Sections B and C style).

Short-answer questions

  1. Q1.Define a two-person zero-sum game.
  2. Q2.What is a saddle point?
  3. Q3.Differentiate between pure and mixed strategies.
  4. Q4.State the rule of dominance.
  5. Q5.State Johnson's rule.

Long-answer questions

  1. Q1.Solve a game using the maximin-minimax principle and dominance.
  2. Q2.Solve a 2 × 2 game without a saddle point.
  3. Q3.Sequence n jobs on two machines and find total elapsed time and idle times.

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